Sunday, April 6, 2014

Sheridan update transition to degree programs continued

This post is an update from:
http://craftindustrialdesign.blogspot.ca/2014/03/sheridan-update-transition-to-degree.html

Here, is the highlighting of two (2) new Design related degree programs at Sheridan in Oakville, ON. In addition, there are three (3) professorships currently posted. Two (2) are full-time and one (1) is part-time.



1. Bachelor of Craft and Design
http://www.sheridancollege.ca/academics/programs-and-courses/bachelor-of-craft-and-design.aspx

Career position: 
Professor, Industrial Design Studio
https://careers-sheridancollege.icims.com/jobs/3630/professor%2c-industrial-design-studio/job?mobile=false&width=807&height=500&bga=true&needsRedirect=false
Career position: 
https://careers-sheridancollege.icims.com/jobs/3661/professor%2c-craft-and-design-%28part-time%29/job?mobile=false&width=806&height=500&bga=true&needsRedirect=false

2. Bachelor of Design (Honours)
http://www.sheridancollege.ca/academics/programs-and-courses/bachelor-of-design.aspx
Career position: 
https://careers-sheridancollege.icims.com/jobs/3626/professor,-bachelor-of-design/job

The author proposes the following guidelines Design for Disassembly and other guidelines related to this can be downloaded for free at:
http://www.activedisassembly.com/strategy


Friday, April 4, 2014

Don Norman: State of Design: How Design Education Must Change


Don Norman



Author Design of Everyday Things. Nielsen Norman group

For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
http://www.activedisassembly.com/strategy/

This article was originally published on the 25th of March, 2014.

http://www.linkedin.com/today/post/article/20140325102438-12181762-state-of-design-how-design-education-must-change?trk=prof-post

Don Norman is a famous design thinker. He published a pivotal book in the area of Industrial Design, Design of Everyday Things. He is an accomplished thinker in the area:
http://en.wikipedia.org/wiki/Don_Norman



By Don Norman and Scott Klemmer
Design is the practice of intentional creation to enhance the world. It is a field of doing and making, creating great products and services that fit human needs, that delight and inform. Design is exciting because it calls upon the arts and humanities, the social, physical, and biological sciences, engineering and business.
Design thinking comprises strategies for finding and solving problems by bringing an understanding of people and society to technology design, focusing upon finding the correct problem before rushing to a solution. We believe that design thinking skills will be a key success factor for a new generation of creative leaders in technology, business, and education.
But design faces an uncertain future. The traditional design fields create artifacts. But new societal challenges, cultural values, and technological opportunities require new skills. Design today is more human-centered and more social, more rooted in technology and science than ever before. Moreover, there is need for services and processes that do not require the great craft skills that are the primary outcome of a design education.
Although design can sometimes bring creative insight to new problems, this ability is more of an art than a science, limited to a few especially talented individuals and design firms. In order to expand beyond chance successes, design needs better tools and methods, more theory, more analytical techniques, and more understanding of how art and science, technology and people, theory and practice can commingle effectively and productively.
Design has the capability to lead because it cuts across all disciplines. Design istransformative because of four major characteristics:
  • Design Thinking: ensuring that the correct problem is being solved.
  • Systems Thinking: cutting across and encompassing all disciplines.
  • Integrative: blending of practice and theory.
  • Human-centered: assuring that people and technology work harmoniously as collaborative players.

The Uncertain Path

Design is still mainly taught as a craft. There are remarkably few fundamental principles, almost no science. If design is to live up to its promise it must create new, enduring curricula for design education that merge science and technology, art and business, and indeed, all the knowledge of the university. Design is an all-encompassing field that integrates together business and engineering, the social sciences and the arts. We see a tremendous opportunity for students that learn design in this integrated way.
A number of schools have developed integrated programs, combining design programs with engineering or business. Many more schools have developed individual courses where students from mixed disciplines do projects. These courses and programs are all wonderfully exciting, often producing useful, practical results (sometimes leading directly to commercialization). At first glance these look excellent: just what we wanted. But these efforts, though commendable, are disconnected, individual courses within a few scattered programs. Most are aimed at the practice, not the theory. Designs are intended to be used by people, yet the social and behavioral sciences play almost no role in design curricula.
Today, the glue connecting disciplines in design courses and programs is almost entirely practitioner wisdom. While many universities are newly keen on design, the opportunity for real and durable innovation is limited unless we can create a practical theory of design. To some reading this, it may seem obvious. We agree. And yet such work remains rare.

How Design Education Must Change

Interestingly enough, most theory in design today comes from other disciplines. Principles of product design come from Mechanical Engineering. The theoretical foundations for what is today called Interaction Design, User Experience, and Human-Computer Interaction come primarily from the social and behavioral sciences (e.g., psychology, cognitive science, anthropology, and sociology) and computer science and the primary outlet for this work is an annual conference sponsored by the ACM, the society for Computer Science. These fields provide solid, useful theories and principles, but with little understanding of the aesthetics and traditions that characterize great design. They are mostly analytic principles whereas design is a synthetic field, a field of construction of building and doing. We need theories and approaches that combine the analytic with the synthetic, the knowledge of science and engineering with the practice of design. Alas, traditionally trained designers play a surprisingly small role in creating, challenging, and advancing practical theory.
There is now great need to add more emphasis on the findings from the social sciences and engineering into the theory and practice of design. Design’s purview has widened from its historical focus on artifacts to its new, expanded role in developing services and experiences, and improving sustainability, health, and education. In earlier years, designers were trained in form, function, materials, and aesthetics. Today, culture and emotion are central, plus knowledge of societal issues, techniques for subtle persuasion, and the intricacies of complex, interdependent systems. Design education must change.
But where will the relevant theory come from? The design profession has relied upon others to provide a scientific backbone to the discipline. Craft skills and carefully honed intuition may have sufficed in the past, when designers primarily contributed form to industrial products, but it no longer suffices with today’s complex systems of people, machines, and services. A more systematic approach is required. If designers do not provide the appropriate theory, others will do it for them, and it is not apt to be to their liking.
Design is a field of doers and makers. In the practical world, successful products and services require generalists who can cut horizontally across many of the deep, vertical specialties. Generalists cannot succeed without close collaboration with specialists, while the knowledge of a specialty is too limited to create an effective service or product for people without the aid of design generalists.
In the university, specialists rule. As a result designers are misfits: generalists in a world of specialists. Many of the best design faculty do not fit comfortably into existing traditional departments. Specialists thrive in universities: generalists wither and die, for the promotion policies rely heavily on reviews from world authorities, which invariably means specialists. But it would not be difficult for universities to change their evaluation process to to encourage both specialists and generalists, in part by valuing broad synthesis, integration, and real-world impact when appropriate. This shift can enable world-class programs that celebrate both craft and theory, and trains students to augment depth with breadth to tackle the multifarious challenges we face.
For design to succeed, grow, achieve its potential, and train future leaders, we envision a new curriculum. In our vision, these new programs combine learning the art and craft of beautiful, pleasurable well-crafted design with substantive courses in the social and biological sciences, in technology, mathematics and statistics, and in the understanding of experimental methods and rigorous reasoning. Programming and mechatronics are essential skills in today’s product world. Not only will this training make for better practitioners, but it will also equip future generations of designers to be better at developing the hard, rigorous theory design requires.
Design is an exciting powerful field, filled with promise. To meet the challenges of the 21st century, design and design education must change. So too must universities.
============================================================
Don Norman wears many hats, including cofounder of the Nielsen Norman group , professor (Harvard, UC, San Diego, Northwestern, KAIST, Tongji), business exec (former VP at Apple, executive at HP, and now co-founder of a startup), on company boards and company advisor, and author of best-selling books on design: Emotional Design, Living with Complexity, andDesign of Everyday Things. Learn more at jnd.org.
Scott Klemmer is an Associate Professor of Cognitive Science and Computer
Science & Engineering at UC San Diego, and a Visiting Associate Professor of Computer Science at Stanford University. Before joining UCSD, he was an Associate Professor of Computer Science at Stanford University, where he co-directed the Human-Computer Interaction Group and held the Bredt Faculty Scholar development chair. He has a dual BA in Art-Semiotics and Computer Science from Brown University, Graphic Design work at RISD, and an MS and PhD in Computer Science from UC Berkeley. Learn more at d.ucsd.edu/srk/
Photo: Students at work in the Ford Design Center at Northwestern University. Courtesy of Don Norman.

Saturday, March 29, 2014

3D Printing: Stuart Grover’s TEDx talk – Materialism is Dying

Stuart describes how organized "materialism is dying". This is a great tag-line and it's true, it will have significant changes in the way it will be interpreted. Philosophically, Stuart describes individual empowerment through personal choice over purchase of product provider's licensed good. But more than this, their choice to 3D print as they see fit, whatever product they require without the cost of relative complexity relative to product material mass.

From the website: http://3dprintingindustry.com/


For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
http://www.activedisassembly.com/strategy/


TEDx talk 3d printing materialism




Stuart Grover’s TEDx talk – Materialism is Dying

3D Printing Industry BY  ON  · 3D PRINTINGVIDEOS


Technologist and entrepreneur Stu Grover believes in a future in which 3D Printing is as much a part of our lives as computers are today. To increase awareness of 3D Printing amongst everyday people, he founded 3D Printing Studios that operates as a series of street shops. With the coming of 3D Printing Stu believes we are approaching the end of materialism. Check his TEDx talk below:




  • Materialism is dyingStuart Grover at TEDxManly - YouTube

    www.youtube.com/watch?v=assSUgzfm88
    Mar 10, 2014 - Uploaded by TEDx Talks
    Stu Grover is a technologist and entrepreneur. Whilst sitting in a post grad class at the International Space ...
  • Materialism is dyingStuart Grover at TEDxManly - TEDxTalks

    tedxtalks.ted.com/video/Materialism-is-dying-Stuart-Gro

    Mar 11, 2014 - Stu Grover is a technologist and entrepreneur. Whilst sitting in a post grad class at the International Space University in early 2012 Stu Grover ...

  • Recommended articles:

    Monday, March 24, 2014

    Sheridan update transition to degree programs

    Sheridan update transition to degree programs.
    Original posting from:
    http://thesheridansun.ca/blog/2014/03/20/one-of-a-kind-craft-and-design-degree-mixes-mediums/


    ARTSOne-of-a-kind Craft and Design degree mixes mediumsPosted by juneseo,  March 20, 2014

    STORY BY JUNE SEO
    As Sheridan moves toward becoming a university, the college will offer a new Bachelor of Craft and Design program beginning in September.
    This four-year degree combines multiple programs to provide students with a better understanding of craft and design by exploring different media.
    “It was a very unique opportunity for us because there are no other programs like this in North America that combine industrial design with craft and design,” said Debbe Shannon, a student recruitment officer.
    Students will have the opportunity to learn about various types of craft and design such as: ceramics, furniture, glass, industrial design and textiles.
    “It’s exciting because students will be able to work closer with other studios.  It opens up a lot more possibilities for the student, whether they want to stick with one medium or broaden their scope to combine mediums,” said Koen Vanderstukken, a studio head and an instructor in the glass program.
    Students must choose one area to major in and they will spend seven weeks experiencing other areas of craft and design.
    “When most of the students start their program, they don’t know what different media can offer so through the program you’re able to find out and adjust your pathway accordingly,” said Vanderstukken.
    Students will be able to switch their major in their first and second year as long as they meet the academic requirements.
    But this will be more difficult in their third and fourth years.
    “Usually in the educational level, you make your choice [of program] and you’re stuck with that or have to withdraw and start something completely different whereas in this program we offer flexibility,” he said.
    The curriculum is working to develop students with a well-rounded knowledge of craft and design and also build stronger relationships between studios, teachers and students.
    Currently, all craft and design programs take three years to complete, but the degree program will require four years.
    Sheridan College has also added a fifth studio for the new degree program.
    “Having gone through the three-year program, I think the fourth year will benefit students by giving them an extra year to work on their practice and hone their skills,” said Deniree Mendoza, a third-year student in the Textiles program.
    Students will be able to create innovative ideas to inspire one another since they reflect a variety of backgrounds with diverse skills.
    “A student may introduce something in a way that I never would’ve imagined a textile to be.
    “I feel as an educator I’ll probably learn a lot not only from my students here but the ways they approach things from a different discipline,” said Rachel Miller, studio head and an instructor in the Textiles program.
    Currently, Sheridan College offers 21 degree programs and is working to create more based on successful diploma programs.
    “I think it’s a great decision for the Craft and Design program and for Sheridan. Sheridan has a great program as it is, and the move to make it a degree will only elevate the program and its place in the craft community,” said Mendoza.
    IMG_0616

    Saturday, March 1, 2014

    Industrial Design Programs in Canada - Craft to Production 2of2

    Industrial Design Programs in Canada - Craft to Production

    Moving on from the last post, indicating where 'Industrial Design' (ID) programs start in Canada; We now move on to bachelor, diploma, masters and Ph.D programs. This is according to ACID Canada [1], but updated for Sept 2014 when Sheridan offers a new ID degree program.

    Bachelor & Diploma programs:

    QC:
    Université de Montréal
    Université du Québec à Montréal
    Concordia University 

    ON:
    Sheridan College (new University Degree program as of 2014)
    Carleton University
    Ontario College of Art and Design

    AL:
    University of Alberta

    BC:
    Emily Carr Institute of Art and Design (ECIAD)

    ---

    Masters programs:

    QC:
    Université de Montréal
    Université du Québec à Montréal

    NS:
    Nova Scotia College of Art and Design

    AL:
    University of Alberta
    University of Calgary

    ON:
    OCADU (recently a new program)

    ---

    Ph.D programs

    QC:
    Université de Montréal 
    Concordia University


    [1] http://www.designcanada.org/index_files/CanStac_Spec_an.pdf



    For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
    http://www.activedisassembly.com/strategy/

    Sunday, December 1, 2013

    Industrial Design Programs in Canada - Craft to Production 1of2

    Industrial Design Programs in Canada - Craft to Production

    Where does it start?

    For programs in Canada, this is a post-secondary offer. In other parts of the world however, UK for example, 'Design and Technology' begins the design journey. This can be the craft of bespoke pieces, low run custom products and learning the processes required for mass production, materials and marketing. There are however, other countries who's 'Design and Technology' (DT) teaching begins exposure to craft based industrial design to mass production in addition to the UK, for example:

    MalaysiaBruneiBermudaSingaporeIndia, United States, Australia, New Zealand, Ireland, Jordan and Botswana[1]

    In Canada, we wait, we wait until college or university. However, there is something called the International Baccalaureate. It is however unknown to this author where in Canada this is on offer. According to Wikipedia [1]:
    "International Baccalaureate
    IB Design Technology (DT) is an elective subject offered in many International Baccalaureate schools globally. Technology is also offered in the IB Middle Years Programme as a compulsory subject for grades 6–10, and at the Diploma Programme level (grades 11-12). IB Design Technology is very similar in content to Design Technology, which is widely offered in the national curricula of England, Australia, Canada, New Zealand and many African nations. It is one of the Group 4 sciences.
    The primary focus of MYP Technology is to give students an understanding of the design cycle, through a practical programme. The student will complete projects based on solving a real and authentic problem. Students document their progress as they follow the design cycle to come to a feasible solution. They create the solution and then evaluate it following thorough testing.
    The Diploma Programme of Design Technology is a two-year introduction to designing, a range of fundamentals of technology, and global technological issues. It provides students with the knowledge to be able to design and make in school workshops, and also to develop an informed literacy about technology in general. Because it is an international curriculum it has a particular focus on global environmental issues. It covers core topics in design, materials, product development and innovation, energy, structures, mechanisms and sustainability. Students can then specialize in one of textiles, electronic products, food, computer aided design or human factors. The diploma is accepted for university entrance in many countries, and is a good preparation for careers in areas such as engineering, architecture, design and education."
    What do we have in Canada? From undergrad to post grad courses, ACID Canada lists the programs [2]. Below however, are the programs indicating the official start to your industrial design college and professional programs start. This does not include bachelor and diploma programs or higher. These will be the subject of a future post.

    QC:
    Dawson College
    CEGEP de Sainte-Foy
    CEGEP du Vieux Montreal

    ON:
    Sheridan College
    Fanshawe College
    Georgian College
    Humber College

    BC:
    Kootenay School of the Arts


    [1] http://en.wikipedia.org/wiki/Design_and_Technology
    [2] http://www.designcanada.org/index_files/CanStac_Spec_an.pdf



    For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
    http://www.activedisassembly.com/strategy/

    Sunday, September 1, 2013

    Made in ... Here!

    Turn over any product that you can at least lift and what do you see?

    "Made in China."

    Good, bad or indifferent. For almost all of us, it's simply not "here". Unless you're reading this in China, the situation is for them, almost an anomaly in modern labour arbitrage. Is it capitalist? Is it Communist? Is it a combination? For the ambivalent cynic, what does it matter, it's not made here. So what?

    Well, there are colossal implications across the economic, ecological, geographical, social and political spectra. But this is not an un-nuanced predicament without its benefits. Many believe that super low-cost labour is the main reason. Well, it isn't. True, labour availability is much higher. But there are many considerable factors including:
    - working conditions,
    - ecological implications,
    - currency valuations based on central bank borrowing and issuance,
    - infrastructure costs,
    - subsidized transport costs and
    - economic levers that affect the entire supply chain across the world's mass shipping practices.

    What does this mean for the one who conceives the idea, designs and makes the product here? The potential implications are huge in terms of benefits to these factors listed above. Therein lies a key feature in what has recently be coined, the 'Circular Economy' (CE). While not exclusive to the CE, there are numerous overlaps and synergetic functions. Not the least of which is...

    * ENERGY *

    Total energy output to make, pack for shipping, drive and load the freight-liner, unload and transport the goods to distribution centres and then on to your local shops or delivered via currier to your front door.

    This is where efficiency should intuitively should payoff. Almost all of this could be drastically reduced and a lot of these factors eliminated.

    And this is where local, individual and 3-D production can make a huge set of efficiency gains therefore. AKA, the craft approach to industrial design. A designer-maker has so many tools at their disposal today, rarely heard of only one decade ago. And today, circa 2013, the tools, both manual and digital are much less expensive than then. Further to this, workshop clubs offer memberships for low cost access to high-end manufacturing equipment.

    We needn't a mass production line to make goods anymore.

    And for many of these reasons above, we needn't contribute to the gravity of these consumptive production methods and supply chain practices.

    Keep on crafting.


    For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
    http://www.activedisassembly.com/strategy/