Sunday, December 1, 2013

Industrial Design Programs in Canada - Craft to Production 1of2

Industrial Design Programs in Canada - Craft to Production

Where does it start?

For programs in Canada, this is a post-secondary offer. In other parts of the world however, UK for example, 'Design and Technology' begins the design journey. This can be the craft of bespoke pieces, low run custom products and learning the processes required for mass production, materials and marketing. There are however, other countries who's 'Design and Technology' (DT) teaching begins exposure to craft based industrial design to mass production in addition to the UK, for example:

MalaysiaBruneiBermudaSingaporeIndia, United States, Australia, New Zealand, Ireland, Jordan and Botswana[1]

In Canada, we wait, we wait until college or university. However, there is something called the International Baccalaureate. It is however unknown to this author where in Canada this is on offer. According to Wikipedia [1]:
"International Baccalaureate
IB Design Technology (DT) is an elective subject offered in many International Baccalaureate schools globally. Technology is also offered in the IB Middle Years Programme as a compulsory subject for grades 6–10, and at the Diploma Programme level (grades 11-12). IB Design Technology is very similar in content to Design Technology, which is widely offered in the national curricula of England, Australia, Canada, New Zealand and many African nations. It is one of the Group 4 sciences.
The primary focus of MYP Technology is to give students an understanding of the design cycle, through a practical programme. The student will complete projects based on solving a real and authentic problem. Students document their progress as they follow the design cycle to come to a feasible solution. They create the solution and then evaluate it following thorough testing.
The Diploma Programme of Design Technology is a two-year introduction to designing, a range of fundamentals of technology, and global technological issues. It provides students with the knowledge to be able to design and make in school workshops, and also to develop an informed literacy about technology in general. Because it is an international curriculum it has a particular focus on global environmental issues. It covers core topics in design, materials, product development and innovation, energy, structures, mechanisms and sustainability. Students can then specialize in one of textiles, electronic products, food, computer aided design or human factors. The diploma is accepted for university entrance in many countries, and is a good preparation for careers in areas such as engineering, architecture, design and education."
What do we have in Canada? From undergrad to post grad courses, ACID Canada lists the programs [2]. Below however, are the programs indicating the official start to your industrial design college and professional programs start. This does not include bachelor and diploma programs or higher. These will be the subject of a future post.

QC:
Dawson College
CEGEP de Sainte-Foy
CEGEP du Vieux Montreal

ON:
Sheridan College
Fanshawe College
Georgian College
Humber College

BC:
Kootenay School of the Arts


[1] http://en.wikipedia.org/wiki/Design_and_Technology
[2] http://www.designcanada.org/index_files/CanStac_Spec_an.pdf



For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
http://www.activedisassembly.com/strategy/

Sunday, September 1, 2013

Made in ... Here!

Turn over any product that you can at least lift and what do you see?

"Made in China."

Good, bad or indifferent. For almost all of us, it's simply not "here". Unless you're reading this in China, the situation is for them, almost an anomaly in modern labour arbitrage. Is it capitalist? Is it Communist? Is it a combination? For the ambivalent cynic, what does it matter, it's not made here. So what?

Well, there are colossal implications across the economic, ecological, geographical, social and political spectra. But this is not an un-nuanced predicament without its benefits. Many believe that super low-cost labour is the main reason. Well, it isn't. True, labour availability is much higher. But there are many considerable factors including:
- working conditions,
- ecological implications,
- currency valuations based on central bank borrowing and issuance,
- infrastructure costs,
- subsidized transport costs and
- economic levers that affect the entire supply chain across the world's mass shipping practices.

What does this mean for the one who conceives the idea, designs and makes the product here? The potential implications are huge in terms of benefits to these factors listed above. Therein lies a key feature in what has recently be coined, the 'Circular Economy' (CE). While not exclusive to the CE, there are numerous overlaps and synergetic functions. Not the least of which is...

* ENERGY *

Total energy output to make, pack for shipping, drive and load the freight-liner, unload and transport the goods to distribution centres and then on to your local shops or delivered via currier to your front door.

This is where efficiency should intuitively should payoff. Almost all of this could be drastically reduced and a lot of these factors eliminated.

And this is where local, individual and 3-D production can make a huge set of efficiency gains therefore. AKA, the craft approach to industrial design. A designer-maker has so many tools at their disposal today, rarely heard of only one decade ago. And today, circa 2013, the tools, both manual and digital are much less expensive than then. Further to this, workshop clubs offer memberships for low cost access to high-end manufacturing equipment.

We needn't a mass production line to make goods anymore.

And for many of these reasons above, we needn't contribute to the gravity of these consumptive production methods and supply chain practices.

Keep on crafting.


For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
http://www.activedisassembly.com/strategy/

Saturday, June 1, 2013

Review of: The art of craft: the rise of the designer-maker

Review of: The art of craft: the rise of the designer-maker

This is an excellent article on the craft industrial designer, the "designer-maker". I thought to re-post it from the original because of its insightful content. I hope you enjoy it as much as I have. I simply could not of said it better myself....
For related resources, Design for Disassembly, Eco-Design, Environment and AD Technology guidelines related to this can be downloaded for free at:
http://www.activedisassembly.com/strategy/

In a post-industrial culture that romanticises the handmade, designers are being called upon to do something they haven't for a century – make stuff themselves   
Variations upon an electric kettle
Full steam ahead ... Jean-Baptiste Fastrez's kettles. Photograph: Veronique Huyghe
Flicking through the latest issue of Port, a new "thinking man's" magazine, I came across a photograph of a kind that is increasingly ubiquitous. In an article about two young design practices, there's a picture of a box containing a hammer, some leather-working tools and other bits and bobs of workshop flotsam. With the same pinpoint focus that a food photographer might train at a boeuf bourguignon, the image fetishises its subject – in this case not French cuisine but craftsmanship.

It seems no magazine about material culture, from Monocle to Inventory, is complete these days without a behind-the-scenes story on a little-known clothing or furniture brand featuring people in leather aprons and workbenches strewn with chisels and offcuts. There's nothing new about the kind of products these studios create. What's new is the desire to reveal the process and not just the finished object. These are not-so-subtle messages reasserting the value of the handmade over the machine-made.

On one level, this is just fashion. When Levi's launches a marketing campaign called Levi's Craftwork to sell one of the most mass-produced items of clothing in the world, we can collectively roll our eyes. But I wonder if there's something more profound going on.

In his 2008 book The Craftsman, the sociologist Richard Sennett makes a case for homo faber (or "man as maker"). Harking back to the workshops of the medieval guilds and to the studio of violin-maker Antonio Stradivari, Sennett set out to prove Immanuel Kant's dictum that "the hand is the window on to the mind". It is only through making things, he says – by trying and failing and repeating – that we gain true understanding. He is not, like some latter-day John Ruskin, arguing that handmade things are better than machine-made ones. He is simply saying that skilled manual labour – or indeed any craft – is one path to a fulfilling life.

S Hairdryer Blow by blow ... Jean-Baptiste Fastrez's wooden-handled hairdryers appeal to a growing taste for customisation. Photograph: Felipe Ribon ennett's idea of a "craftsman" is highly inclusive, but, at least since the industrial revolution, the designer and the craftsman are traditionally different roles. In the world of the Fordist production line, the designer created the templates that industrial craftsmen would replicate in the hundreds or thousands. The conspicuous consumption that defined the second half of the 20th century was driven by mass production; by men (though not always men) in charge of machines. And what Karl Marx called "commodity fetishism" – that ineffable something that gives an object a perceived value greater than its actual material cost – is best exemplified by machinic perfection: the sheen on an iPad, the techno-treads of a Nike trainer. But it seems that increasingly we are swapping one fetish for another.

There is craft fetishism aplenty at an exhibition of work by young designers currently showing at the Villa Noailles near Toulon. The villa, which was built by an art collector couple in the 20s and became a productive playground of sorts for surrealists from Max Ernst to Alberto Giacometti, has a long tradition of patronage. Now it hosts annual exhibitions of work by young designers, and this year's was typical of the direction that graduates' work has been taking in recent years. Almost all the designers seemed concerned to introduce a craft dimension to what would ordinarily be industrial objects. Jean-Baptiste Fastrez created a series of hairdryers with a range of distinctive wooden handles. Is it so frustrating knowing that all those plastic handles are the same, or is the hairdryer-cum-tomahawk simply more manly?

Fastrez is not against industrial production. Indeed, you can't make the working end of a hairdryer or a kettle without it. But his designs for kettles come with a set of standardised plastic and electric parts, while the bodies can be chosen from a series of hand-blown Pyrex or hand-shaped ceramic vessels. Like many designers of his generation, Fastrez is rejecting the one-size-fits-all outcome of traditional manufacturing. In his case, he is appealing to a growing taste for customisation – one that new production technologies are making ever more realistic.

Others in the show, however, have more primitive aims in mind. Icelandic designer Brynjar Sigurdarson created a torch with a long wooden handle, like a broomstick or spear. As many of our modern-day accoutrements – watches, calculators, diaries, newspapers and even torches – converge into a single device, the phone, it's as though Sigurdarson wants to rediscover the atavistic quality of this product, a tool for the hunter-gatherer within.

A number of the designers expressed how important they felt it was to make things with their own hands. This is partly an ethos – much like the slow food movement – but it is also a necessity. Who else is going to make their work? The rise of the designer-maker has a lot to do with the fact that while design is an ever more popular career choice, the opportunities to work with manufacturers are not growing at the same pace (and in the UK are actually diminishing). Where product and furniture designers once aspired to get their work mass-manufactured, many have now given up on the idea. Before the recession, a phantom career path seemed to open up, where a select few designers could sell their work in galleries. Once that bubble had burst, the market replaced the notion of the designer as artist with a humbler proposition, the designer as craftsman.

The problem with craft, of course is that it's expensive. In the 70s the Italian designer Enzo Mari was so disgusted by the quality of affordable furniture available to the public that he created a set of designs which people could make for themselves with a few pine planks, a hammer and some nails. He distributed his Autoprogettazione designs for free to anyone who would send him a stamped envelope. He had more than 5,000 requests. If you wanted to build yourself an Enzo Mari wardrobe today, however, the cost of materials alone would set you back more than a wardrobe from Ikea. And if you paid a craftsman to build it for you, you'd be looking at about four times the cost. This is how much global economics prohibits the idea of accessible craftsmanship, at least in the developed world.

There's no real question of returning to a craft-based economy (or only in the darkest fantasies of a global economic meltdown). What we have here is a post-industrial nostalgia for the pre-industrial. In a culture with a surfeit of branding and cheap mass-produced goods, we romanticise the handmade because we yearn for quality, not quantity. The irony is that while western consumers aspire to craftsmanship, the majority of the world's population lives in countries that have local craftsmen but aspire to industrialised products. Mass manufacturing will be essential to lifting a billion people out of poverty, and providing basic goods that we took for granted long ago. Meanwhile, we'll be seeing more crafted industrial objects coming our way, as we lust after craftsmanship we can't afford and disdain the industrial products we can.